What “original” means
The Original label is a specific claim about how a game was made. This page states the claim, how we document it, and what it does not cover.
The definition
Original means each game is designed and built in-house for this store. Its code, levels, art and sound were created for the game, not reskinned from a purchased template or asset pack. The only third-party parts are open-source engines and libraries and openly licensed fonts. Each game lists them in its ASSETS.md, and every package includes THIRD_PARTY_NOTICES.md.
How provenance is documented
ASSETS.md
Every game's folder has an asset manifest: each file, or each piece of art and sound generated in code, with its origin and license. It ships in the download.
THIRD_PARTY_NOTICES.md
Generated for every package from its dependencies: the open-source packages and fonts it bundles, with versions and licenses.
Clean-room check
Before a release can be sold, its ZIP is unpacked on its own and must install, build, typecheck and pass its tests, so the package holds everything the game needs.
Staff sign-off per release
A staff member who can publish reviews ASSETS.md and the notices and confirms the game was built in-house without purchased templates or asset packs. The badge follows the live release: a new release needs its own sign-off.
How the games are made
Our games are built in-house by our studio with AI-assisted development and human review. AI coding tools work under our direction; people review the work, and every release passes the checks above before it is sold.
What “original” does not claim
- New genres. Water sort, tower defense and screw puzzles are known genres. What is original is the implementation, the content and the art.
- Zero third-party code. The games run on open-source engines such as Phaser and Three.js and use openly licensed fonts, all listed in the notices.
Games verified as original
No game has the originality sign-off yet. A game shows the Original label once its current release is signed off.