Your domains
Up to three owned portal domains per game, including ad-funded or paid access.
Run polished games on your own portal domains, ad-funded or paid. The Extended license covers one company across up to three domains you own.
Up to three owned portal domains per game, including ad-funded or paid access.
Static builds with host parameters for language, mute and quality. No backend needed.
No syndication to third-party portals and no reseller rights. Larger deals get a written quote.
Good starting points
Start with one shelf and checkout, restock products, serve shoppers and expand into a busy supermarket.
Survive enemy swarms while auto-attacking; choose one of three upgrades at each level-up to create emergent builds.
Defend compact lanes with repositionable towers and elemental combinations.
Draft terms — not yet reviewed contract language.
If you run a game portal, you license each game you want with the Extended license. It lets your company run that game on up to 3 portal domains it owns, ad-funded or behind paid access, and you get the full TypeScript source rather than an embed you can't change. You pay once per game, with no royalties. The terms are drafts until legal review, and the licensing page has the current wording.
Most portals need breadth more than any single hit. The catalog has 50 original single-player games, and you can license any mix of them:
| Genre | Games | Examples |
|---|---|---|
| Puzzle | 16 | Liquid Lab, Screwscape Workshop, Glass Shelf Triple |
| Simulation | 8 | Mini Mart Empire, Cozy Farm, Theme Park Manager |
| Action | 8 | Neon Survivor, Mini Royale, Hook Hero Neon |
| Strategy | 6 | Pocket Tower Defense, Hex Kingdoms, Merge Army Tactics |
| Merge | 5 | Gem Forge, Pocket Planet Merge, Dino Hatchery Merge |
| Racing | 4 | Drift District, Traffic Thread, Tiny Rally |
| Sports and other | 3 | Penalty Clash, Color Rail Jam, Stack & Balance |
Forty-one are 2D games on Phaser 4.2.1 and nine are 3D games on Three.js r186. New games ship on Tuesdays, and the new releases page has an RSS feed you can watch. If your audience wants a game we don't have, suggest it on the roadmap.
Before you sign with any supplier, check these points. Here is how our games answer them:
lang, mute, quality and daily, so your portal can set the language or start muted, for example ?lang=fr&mute=1.ASSETS.md, and the original games page explains what our Original label claims.No ad network is built into the games, so you connect the one your portal already uses. Analytics hooks are an adapter you point at your own provider. A portal integration service is planned but not on sale yet; see game development services for its status. Our guide to HTML5 game ad networks compares the options for browser games.
If you are not a portal but want games on a brand or community site, HTML5 games for websites covers that case, and agencies doing client work should read the agencies page.
One Extended license covers up to 3 portal domains your company owns, per game. For a larger deal, we quote in writing.
No. The Extended license covers portals your company owns. Distributing the games to third-party portals, sublicensing them or reselling the source is not allowed under either license.
No. Each game builds to static files you can serve from your own domain or a CDN. Saves stay on the player's device, so there are no player accounts or databases to run.
Yes. Every product page has a playable demo that loads when you click it. Test it on your target phones and browsers, and check the product page for orientation, controls, languages and download size.