Mini Mart Empire
Start with one shelf and checkout, restock products, serve shoppers and expand into a busy supermarket.
Tycoon, management and farming sims with deep economies. Every game is playable in the browser and ships as a buildable TypeScript project.
8 games in this collection

Start with one shelf and checkout, restock products, serve shoppers and expand into a busy supermarket.
Operate a tiny hotel by checking in guests, cleaning rooms and expanding services.
Merge ingredients into drinks and desserts, fulfill customer orders and restore a rundown café.
Optimize passenger flow through check-in, security, baggage, gates and aircraft turnaround.
Plant, harvest, process and sell products while gradually transforming a small plot into a charming farm.
Place and upgrade machines that manufacture increasingly advanced robots along production lines.
Build rides, food stalls and pathways while balancing guest happiness, queues and capacity.
Clean, repair, paint and decorate damaged rooms until each home is transformed.
The simulation games above are tycoon, management, farming and restoration games, all built on Phaser 4.2.1 and written in TypeScript. Each one has a campaign, a daily challenge, achievements and local saves, and each keeps its economy (prices, costs, upgrades and progression) in JSON data files. That last point matters most for this genre: a sim is only as good as its pacing, and you will want to tune it for your audience.
| Game | Theme | Notable modes | Orientation | Initial download |
|---|---|---|---|---|
| Merge Café Story | Merge ingredients and restore a café | Story campaign, offline income, daily | Portrait and landscape | 560 KB |
| Mini Mart Empire | Supermarket tycoon, isometric | Campaign, endless, daily | Landscape | 560 KB |
| Tiny Hotel Manager | Hotel management in a cutaway view | Campaign, endless, daily | Landscape | 560 KB |
| Airport Flow | Passenger flow and aircraft turnaround | Campaign, challenges, daily | Landscape | 630 KB |
| Cozy Farm | Farming, crafting, animals and seasons | Campaign, endless, daily | Landscape | 750 KB |
| Robot Factory | Idle factory automation, isometric | Idle with offline progress, challenges, daily | Landscape | 520 KB |
| Theme Park Manager | Theme park builder with crowd simulation | Campaign, sandbox, daily | Landscape | 600 KB |
| House Renovator | Clean, repair, paint and decorate homes | Campaign, daily, decoration | Landscape | 560 KB |
Cozy Farm has the largest initial download in our catalog at 750 KB, which is still small for a farming game but worth knowing if your players are on slow connections.
Every game in this genre ships an economy.json in its data/ folder, next to theme files such as products, rooms, rides, crops or machines, depending on the game. Change a price or an upgrade cost, then run the game's unit tests and a build. Small changes to costs move the whole pacing curve, so change one value at a time and play through a few sessions before you ship.
Our free clicker and idle game code shows the basic loop of an incremental economy in one file, and the customization guide covers rebranding a game end to end.
Robot Factory has offline progress and Merge Café Story has offline income. The other simulation games don't list offline earnings. If that loop is what you want, the merge games in the catalog, such as Pocket Planet Merge and Dino Hatchery Merge, also include offline income.
Yes. The economy of each sim is JSON data, separate from the game code, so you can rebalance without writing TypeScript. Within your license you can also rename the game, reskin it and change its theme.
No. Progress is saved locally on the player's device, and each game builds to static files you can upload to any web host or CDN. There are no accounts or cloud saves to run.
Merge Café Story plays in portrait and landscape; the other seven are landscape games that support touch. If you need portrait management games for phones, look at the merge games in the catalog, which are all portrait.